
Chapter 1: Hatter's Domain
The Vale of Tears
Memory 1 of 26: Liddell Memory (1/34) Intermingling of Species
Can't miss this one right in front of you up the path after talking with the Cheshire Cat for the first time.

Memory
2 of 26: Liddell Memory (2/34) Parental Palpitations
Right in front of you after you cross the domino platforms and drop off a short ledge. Can't miss it.

Memory 3 of 26: Liddell Memory (3/34) When What Reeks Can Kill
This one is also right in front of you just after the second launching mushroom you will have to use.

Memory 4 of 26: Dr. Wilson Memory (1/12) The Desire to Disappear
After the cutscene with the purple shrinking potion this one will be right in front of you.

Memory 5 of 26: Liddell Memory (4/34) Fun by Oneself Revealed
After using shrink to travel through several keyholes, you will come to a cavern with a blue launch mushroom. The memory is behind a boulder to the left of the shroom.

Slug with a Shell
Memory 6 of 26: Dr. Wilson Memory (2/12) Take Flight or Fight
To the left of the spot where you get The Vorpal Blade in the river of blood. Can't miss it.

Memory 7 of 26: Bumby Memory (1/16) Slave to Memory
After fighting several Insidious Ruin and going through a tunnel cut into a huge tree trunk, this one will be directly on your right.

Bottle 1 of 18
After crossing a couple of gaps during the float tutorial, you will come to a pink launch shroom. This bottle is at the top of the area you land on after jumping on the shroom.

Bottle 2 of 18
Directly across the chasm from the area you land on after jumping on the shroom.

Snout 1 of 14
Can't miss this one. Shown in the cutscene after the big Bolter-Fly fight.

Snout 2 of 14
Another easy one. Hovering over the creek after leaving the kitchen through the keyhole.

Snout 3 of 14
Hop across the domino platforms that appear after shooting Snout #2 and this one is right behind a big tree limb above three snail shells.

Memory 8 of 26: Nanny Memory (1/7) Mock-Turtle Soup
In the same area as the two snouts above, this memory is right in front of the Mock-Turtle Lost at Sea snow globe.

Bottle 3 of 18
In this same area, at the end of the creek, to the right of the waterfall and a couple of rainbow colored snail shells using shrink you will see a hidden keyhole entrance behind a rock. The bottle is inside.

Bottle 4 of 18
After fighting a group of Slithering Ruin, you will jump to the next platform. To your left you will see a small isolated platform. Jump to it and use the shroom that appears to bounce up to the next area and use shrink to reveal the keyhole. The bottle is at the end of the keyhole tunnel.

Memory 9 of 26: Bumby Memory (2/16) Upsets to Ear & Eye
This one is visible on your right as the platforms explode and the lava geysers start spewing. To get to it, you have to go across the geysers on both sides and you will end up on the platform that holds this memory.

Bottle 5 of 18
At the Vale of Tears Railway Station use the launching shroom to reach this platform. The bottle is between two snail shells in plain sight.

The Crockery
Bottle 6 of 18
Just after you fight the the shield carrying Madcaps for the first time, use the launch shroom to get up to the next area. Use shrink and you will see the keyhole hidden behind some rocks to the right of a sign just before you cross a large chasm using hidden platforms.

Memory 10 of 26: Pris Memory (1/8) Spontaneous Combustion
Can't miss this one. Right in the path after you cross the large chasm on the hidden platforms.

Snout 4 of 14
This snout is just after the previous memory to the left just beyond two small teapots in plain sight.

Hatter's Gate
Memory 11 of 26: Liddell Memory (5/34) Nearly an Indecency
This memory is just to your left after you get off of your first steam vent.

Snout 5 of 14
After using the second steam vent to reach a platform, use shrink to see the hidden moving platforms to the right. Use the platforms to get to another stationary platform and you will see this snout hidden in the wall.

Bottle 7 of 18
Shoot the previous snout to raise a steam vent that will get you to this platform for the bottle.

Bottle 8 of 18
Inside a keyhole tunnel behind some crates to the left of the lever that moves the large spinning cog wheel out of the way once you are inside the castle.

Snout 6 of 14
After fighting another group of shielded and unshielded Madcaps, you will come to a platform with a violet on it. Turn around and use shrink and you will see the hidden platforms near a crack in the wall. Land on the platform, enter the crack in the wall and the snout is inside.

Memory 12 of 26: Liddell Memory (6/34) No Key to My Heart
In the same room as Snout 6, to the left. Can't miss it.

Memory 13 of 26: Liddell Memory (7/34) Rock of Gibraltar
After leaving the previous area you will go across several platforms and steam valves. When you get to a platform with a steam valve you have to turn on, look to the left of the valve and you will see a low platform against a broken wall. Go through the crack and to the right and this memory will be at the end of the room with two Madcaps and some large broken teapots.

Snout 7 of 14
When you land on the last platform just before entering the castle again, turn around and this snout is directly behind you on the lower part of the platform you just left.

Bottle 9 of 18
On the upper platform that you can access via the steam vent which appears after shooting Snout 7.

Memory 14 of 26: Pris Memory (2/8) Reckless Obstinance
As soon as you enter the castle again, use shrink and look to your left and you'll see a keyhole passage. This memory is at the end.

Snout 8 of 14
The first jump you come to after getting the previous memory, look back after you land on the lower platform and you'll see this snout in the gap.

Memory 15 of 26: Dr. Wilson Memory (3/12) A Lonesome Child
After shooting Snout 8, use the vent that appears to cross to the small platform with a keyhole tunnel. This memory is at the end of the tunnel.

Always Elevenses
Bottle 10 of 18
After fighting several of a new enemy, Eyepot, you will go up an elevated platform and through some rooms and tunnels until you see a partially opened hatch on your right with red light coming out from underneath. Use shrink and go under the hatch, follow the path to the right and you will see the bottle up on a large cylinder. Use shrink to reveal the hidden platforms to get to the bottle.

Memory 16 of 26: Liddell Memory (8/34) Roast in Our Beds
After getting the Clockwork Bomb, you will blast through several blocked doorways. After the third doorway, you will see the sign for Lost & Found, turn left and look for a keyhole passage on your left behind some boxes. This memory is at the end of the passage.

Memory 17 of 26
This memory is recorded as found just by going through the door and cannot be missed, but is not named or listed in any of the memory logs.

About Face
Bottle 11 of 18
After the cutscene with the Mad Hatter use the Clockwork bomb on the weak wall to your right. The bottle is right inside. Now use the pressure plate to go up the elevator.

Snout 9 of 14
This one is clearly shown in the cutscene after getting the umbrella and defeating Menacing Ruin. It is hovering down and to the right of the left hand switch you have to shoot.

Memory 18 of 26: Dr. Wilson Memory (4/12) Childish Things
After shooting Snout 9, this memory appears on a platform to the left of the right hand switch.

Now go to the platforms on your right and ride the cart into:
Smelling and Regurgitating
Memory 19 of 26: Liddell Memory (9/34) A Trip to Brighton
You will come to a room where you will fight two Eyepots and several Ruin. Once they are defeated, look to the platform on your right hand side for this memory.

Bottle 12 of 18
This bottle is in the same room on the left hand platform.

Memory 20 of 26: Liddell Memory (10/34) Cursing the Darkness
Once you reach the next area and fight some more Eyepots on a platform above molten lava, you will pull a switch that will freeze the lava leaving you free to explore the room. This memory is on a lava pot to the left of the platform you started out on. It is easiest to get jumping from the frozen waterfall.

Snout 10 of 14
Under the platform you started out on.

Bottle 13 of 18
This bottle appears under the same platform after shooting Snout 10.

Memory 21 of 26: Nanny Memory (2/7) Paper Pile Ignites
In the same room, this memory is at the end of a keyhole tunnel that is hidden behind a fake gear on the upper level. If you are standing on the platform you were on when you entered the room, facing the switch you pulled to freeze the lava, go to the right like you're going back to the switch. When you reach the wall in front of you, use shrink and you'll find the keyhole.

Snout 11 of 14
After picking up the previous memory, keep going into the back area of the same room and you will see Snout 11 hovering in an opening in the wall on your left.

Snout 12 of 14
You will leave the lava area by walking down the frozen waterfall to the left of the platform you started on. In the next area you will be shooting switches and using vents to travel to the top of the room. After the second vent, there will be a breakable wall to your right on a platform. Behind that is a keyhole tunnel. At the end of the tunnel, turn left and go down the hallway. You will see there is a hole in the wall at the end with daylight coming in. This snout is hovering just outside that hole.

Bottle 14 of 18
After getting to the top of the previous area, you will be outside again. You will cross several steam vents to get to a platform on the other side where you will fight several Madcaps and a Eyepot. This bottle is on a platform up to the right of this area behind some barrels and crates but plainly visible.

Bottle 15 of 18
In the next area, after you have used the switch to freeze the lava, drop down and go back to the first switch you had to shoot in the area and just below it is a keyhole tunnel. Follow the tunnel to claim the bottle. There are no more collectibles in this area.

After finishing this area, you will end up back in the room with the Mad Hatter and will have to use the pressure switch to take the elevator back up again, Once there, this time go left to the platforms that lead to:
Cranking Up & Pressing Down
Memory 22 of 26: Radcliffe Memory (1/12) Industrious Suffering
After shooting a switch to lower a platform, cross the chasm and turn right through the doorway. This memory will be in front of you behind two crates.

Bottle 16 of 18
After using the pressure plate to get past two metal fists and going across the gears and then past another single fist, look to your right and down to see a keyhole tunnel below. This bottle is at the end of the tunnel.

Memory 23 of 26: Bumby Memory (3/16) Insects Eat Their Own
After defeating the room full of Eyepots and Ruin with the metal fists coming down all around you, shoot the switch to open the metal grate to the right of the doorway to access this memory.

Snout 13 of 14
In the next room, jump to the first cage you see on your left and look left once you land to see this snout through the broken wall.

Bottle 17 of 18
This bottle appears on the cage to your right after shooting Snout 13.

Memory 24 of 26: Liddell Memory (11/34) Sleeping Birds Lie
In this same room, you will work your way across to the right side and around, using switches to lower and move cages as you go. This memory is on your right in a cage as you're leaving the room.

Bottle 18 of 18
After you traverse both sides of a room full of metal fists, you will come to a room where you will fight a Menacing Ruin, an Eyepot and several other Ruin enemies. Once they are defeated, shoot the switch and open up the cage that holds a hand switch on the left hand side of the room. As you enter the cage, to the right is a breakable wall and a keyhole tunnel beyond it. This bottle is at the end of the tunnel.

After this collectible has been picked up, there are no more items left to collect in this area so you can just finish this part and return to the Hatter.
Assemblage (or Destruction)
Snout 14 of 14
After putting the Mad Hatter back together you will be in a new area. This snout is right in front of you hovering in the air. Can't miss it.

Memory 25 of 26: Liddell Memory (12/34) Lethal Smells
Use the vent that appears after shooting Snout 14 to get to the platform where this memory sits.

Memory 26 of 26: Liddell Memory (13/34) Tupper's Tragedy
In the next area, after all of the enemies have been defeated and the Mad Hatter opens the door, look for the keyhole tunnel on your left after going through the door to nab the final collectible in this chapter.
